← Rocket Run

Rocket Run privacy

Updated 3 October 2026.

Rocket Run is a Hyperwolfe arcade game. You can play as a guest without signing in.

Guest and offline play

The game stores your personal best, distance badges, boot upgrades, equipment preferences and sound settings in your browser. Coin pickups only build shield lives during the current mission. Existing saves may retain archived counters for compatibility; these no longer affect play. Installing the app also caches public game files for offline play. Guest progress is not uploaded unless you sign in and choose to bring it to a new account.

Google sign-in and cloud progress

When you use Google sign-in, Google Firebase Authentication processes your account identifier, email address and profile name. The game displays your profile name and uses your Firebase user ID to keep your cloud save separate from other players. Cloud Firestore stores your game progress, save revision and last update time. The game does not receive your Google password.

The same Google account can load its save in different browsers. Each browser remembers its own sign-in session when browser settings allow it. Sign-in and cloud saving need an internet connection. Local account saves may remain on a shared device after sign-out; clear the site's browser data to remove them.

Leaderboards

The local leaderboard stores your callsign and ten longest completed missions with their distances and completion dates, separately for each profile on this browser. Distance is the only score. Your previous personal best may appear with an unknown date. Older local score entries discard retired coin and robot statistics when saved again. Local rankings are not uploaded automatically.

If online rankings are configured, selecting Publish My Best Run sends your chosen callsign, distance and a server update timestamp to a public Firestore leaderboard entry associated with your Firebase user ID. Choose a callsign you want to share publicly. These score fields and document-key metadata are public, including entries outside the twenty shown in the game. Your Google email and profile name are not fields in the public score. Online scores are client-reported. Earlier public entries may retain retired coin and robot statistics until replaced by a higher distance or deleted; the game no longer displays or publishes those statistics.

Use and sharing

This version includes no advertising, tracking analytics or in-app purchases. Account information is used for sign-in and saving progress. Firebase processes account and save data to provide those features. See Google’s privacy policy.

Retention and deletion

Cloud progress is retained until you delete your game account. From Account, sign in, open Delete game account, and confirm deletion. The game deletes its cloud save, public leaderboard entry and Firebase sign-in record, and clears that account's local save, backup and leaderboard on the device where you requested deletion. Copies on other offline devices remain until you clear their site data. Your Google account and separate guest progress are not deleted.

See account deletion instructions. For questions about Hyperwolfe, visit hyperwolfe.com.